
Welcome to the Republic Commando Mod Site, here you will find tutorials on Mapping for RC, Map Downloads, and a Forum full of people to awnser any questions you may have. Please take a look around. If you have any Problums or Questions feel free to ask me threw Email, my Email is DS.sandcrawler@gmail.com
~Sandcrawler
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Servers IF yuo ahev been in game lately you will notice that we have several servers up now. Many are for Anchorhead Brawl: Fight Week, and will disappear when that is over this weekend. There is also a FunRun server up (for this weekend) rotating this mappack: http://sandcrawler.net/forum/rcmod.php?page=downloads&command=view&id=19 So grab it and jump ingame, play a few round. If you miss this weekend it will be back next weekend with the same maps. Our other server is still undergoing decisions as to what maps will go on it. Smallish Update today I finaly found the time to update the RCMod download page to the same system that Killing Floor uses. This system is alot more intuative, not to mention the added features such as reviews (Not that I plan on doing them) On the topic of reviews, if anyone is interested in doing them simply drop me an email, and I'll more than likely let you do them (with a quality requirment) I have also added a guide on the forums here As well as a guide on getting maps that arn't yours, but you like added...here. Tghe forum link changes as well, to point to the Republic Commando Mod Site subcategory instead of the forum index. Deathmatch Map Pack 3 This one is all arramus and me :P Download: here... Maps by Arramus in this Map Pack: Domination Gludo Ludo Hoth King Wizard Shot Infiltrated Maps by Sandcrawler in this Map Pack: 007 Docks Sniper Wars Tri-longed Trite Windslasher Cargobay Wookiee Trainign Grounds Instead of posting screen shots I want to wait and add videos as I finish them...but I'd like several people in the server to make the video. Star Wars Republic Commando Patch Appeal (SWRCPA) Do you want to see SWRC updated and patched to reflect current hardware specifications and gaming trends? Install Steam and join the Star Wars Republic Commando Patch Appeal (SWRCPA) at: http://steamcommunity.com/groups/SWRCPA Community Group Goal ----------------------------- The Star Wars Republic Commando Patch Appeal Community is for SWRC gamers who would like to publicise the need for official game updates to ensure this classic remains compatible with today's gaming environment. Background --------------- In early July 2009, LucasArts brought Star Wars Republic Commando to Steam. LucasArts' President, Darrell Rodriguez' says "This effort is going to make it possible to introduce a whole new generation of gamers to LucasArts' classic games." We say, this is great news but please support that effort with patches that bring SWRC up to date with current hardware specifications and gaming trends. Patch Appeal Example Requests -------------------------------------- Remove console commands that allow players to perform online exploits. Allow community made custom maps, mods, and other content to be downloaded from the server. Provide Admin tools for map voting, kicking, banning, MOTD, Web Based Interface, Admin messaging, and all the functions that the Unreal Engine typically supports across Unreal Engine based games. Support online Coop gameplay for retail and custom content. Automatically maplist added custom maps. Update known Bumpmapping to Low Workaround for RC Crashes issue and other issues related to hardware evolution. Allow gamers to link CD Keys to Steam. ===================================================== This may be flogging a dead donkey but if LucasArts are going to push their game to 'a new generation' then I feel they have a responsibility to ensure they maximise the experience with what are typically standard Unreal Engine game features. I hope to see Sandcrawler Network members join up and also publicise this appeal in clan forums and Xfire buddies. We've certainly taken this game far in the community and I'd like to see if we can't take it that little bit further. Here is a letter sent to LucasArts ====================================================== Star Wars Republic Commando (PC) To whom it may concern, I first played the demo of Star Wars Republic Commando in 2005 and was utterly astounded with the squad based tactical order system, the audio, the graphics, the game engine, the ingame characters, and of course the Star Wars theme. Since purchasing the full version in March 2005, SWRC is a game that I've played repeatedly in both single player mode and multiplayer mode and even after these 4 years it can continue to boast a fresh and timeless appeal. In early July 2009, I was most delighted to see LucasArts bringing its classic games over to Steam and also with LucasArts' President, Darrell Rodriguez' comment of "This effort is going to make it possible to introduce a whole new generation of gamers to LucasArts' classic games." It's early days but there has most certainly been an influx of new gamers 'hitting' the SWRC servers with players stemming from multiple continents across the world. With this effort to attract a new generation of gamers to LucasArts' classic games I would like to make an appeal on behalf of the community for continued update support to ensure LucasArts' classic games, and in particular SWRC, are compatible with the needs of current computer hardware and gaming trends. With regards to SWRC, updates could include: Patching Ideas -------------- Remove console commands that allow players to perform online exploits thereby creating a negative online experience for the community in general. Commands such as: 'EXAMPLE1' and 'EXAMPLE2' are a couple of examples. Add coding to allow community made custom maps, mods, and other content to be downloaded from the server. With bandwidth improvements over the last 4 years this has become a common feature of many game titles and allows the community a simple solution of releasing custom content in an efficient and instant manner. Provide Admin tools for map voting, kicking, banning, MOTD, Web Based Interface, Admin messaging, and all the functions that the Unreal Engine typically supports across Unreal Engine based games. Support online Coop gameplay for retail and custom content. Automatic maplisting for added custom maps. Update known Bumpmapping to Low Workaround for SWRC Crashes issue and other issues related to hardware evolution. Allow gamers to link CD Keys to Steam. I appreciate that Star Wars Republic Commando is a classic game but kindly request that with the effort to introduce classics to the community also comes the effort to ensure the classics are compatible with current gaming demand in terms of hardware and playability. I also understand that LucasArts is a company with financial goals and that patching a game includes a cost factor, but hope the release of LucasArts classics will offset these costs and make the purchase a more attractive and appealing prospect for new gamers as well as benefit the existing community. Kind Regards, MyRealName (AKA arramus) Star Wars Republic Commando Patch Appeal -- http://steamcommunity.com/groups/SWRCPA Sandcrawler Network -- http://www.sandcrawler.net Deathmatch Mappack 2 You can download it here The Following Maps are in the map pack: Boarding by Arramus TrenchBreak by Cub Outpost 31Core by Darktrooper Close Quarters by Explode Skybase by Matthead 1on1 by Pumu Hover by RCby1266 007 Temple by Sandcrawler Islet by Sn1p3rK1tt3n C Block by SulfiedShrike Garden Snipe by YodaMonkey The Cage by Phillip -Sandcrawler |
Top 10 Downloaded Files: BOC by Sandcrawler Arena D14 by Cub Campwars by Cub Derlict by Cub Goof by Cub Hangin by Cub Icey Lake by Cub Mustafar by Cub Transport Ship by Cub Trench Break by Cub Top 10 Rated Files: BOC by Sandcrawler Arena D14 by Cub Campwars by Cub Derlict by Cub Goof by Cub Hangin by Cub Icey Lake by Cub Mustafar by Cub Transport Ship by Cub Trench Break by Cub |
